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-
- #pragma once
- #include "CoreMinimal.h"
- #include "EzAbilityNodeBase.h"
- #include "UObject/Object.h"
- #include "EzAbilityTask.generated.h"
- struct FEzAbilityContext;
- struct FEzAbilityTransitionResult;
- USTRUCT()
- struct EZABILITY_API FEzAbilityTask : public FEzAbilityNodeBase
- {
- GENERATED_BODY()
- virtual void ExitState(FEzAbilityContext& Context, const FEzAbilityTransitionResult& Transition) const {}
-
- uint8 bShouldAffectTransitions : 1;
-
- UPROPERTY()
- uint8 bTaskEnabled : 1;
- };
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