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first blood

孟宇 6 月之前
父节点
当前提交
bc9fd4c1a2
共有 100 个文件被更改,包括 214 次插入0 次删除
  1. 7 0
      .gitignore
  2. 22 0
      Ability/Ability.uproject
  3. 9 0
      Ability/Config/DefaultEditor.ini
  4. 2 0
      Ability/Config/DefaultEditorPerProjectUserSettings.ini
  5. 78 0
      Ability/Config/DefaultEngine.ini
  6. 10 0
      Ability/Config/DefaultGame.ini
  7. 86 0
      Ability/Config/DefaultInput.ini
  8. 二进制
      Ability/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
  9. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
  10. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
  11. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
  12. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
  13. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
  14. 二进制
      Ability/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
  15. 二进制
      Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
  16. 二进制
      Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
  17. 二进制
      Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
  18. 二进制
      Ability/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
  19. 二进制
      Ability/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
  20. 二进制
      Ability/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
  21. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
  22. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
  23. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
  24. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
  25. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
  26. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
  27. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
  28. 二进制
      Ability/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
  29. 二进制
      Ability/Content/Characters/Mannequins/Animations/ABP_Manny.uasset
  30. 二进制
      Ability/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
  31. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
  32. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
  33. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
  34. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
  35. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
  36. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
  37. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
  38. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
  39. 二进制
      Ability/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
  40. 二进制
      Ability/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
  41. 二进制
      Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
  42. 二进制
      Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
  43. 二进制
      Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
  44. 二进制
      Ability/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
  45. 二进制
      Ability/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
  46. 二进制
      Ability/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
  47. 二进制
      Ability/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
  48. 二进制
      Ability/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
  49. 二进制
      Ability/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
  50. 二进制
      Ability/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
  51. 二进制
      Ability/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
  52. 二进制
      Ability/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
  53. 二进制
      Ability/Content/Characters/Mannequins/Materials/M_Mannequin.uasset
  54. 二进制
      Ability/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
  55. 二进制
      Ability/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
  56. 二进制
      Ability/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
  57. 二进制
      Ability/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
  58. 二进制
      Ability/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
  59. 二进制
      Ability/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
  60. 二进制
      Ability/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
  61. 二进制
      Ability/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
  62. 二进制
      Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
  63. 二进制
      Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
  64. 二进制
      Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
  65. 二进制
      Ability/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
  66. 二进制
      Ability/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
  67. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
  68. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
  69. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
  70. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
  71. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
  72. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
  73. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
  74. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
  75. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
  76. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
  77. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
  78. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
  79. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
  80. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
  81. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
  82. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
  83. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
  84. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
  85. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
  86. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
  87. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
  88. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
  89. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
  90. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
  91. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
  92. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
  93. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
  94. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
  95. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
  96. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
  97. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
  98. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
  99. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
  100. 二进制
      Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset

+ 7 - 0
.gitignore

@@ -106,3 +106,10 @@ DerivedDataCache/*
 *.out
 *.app
 
+Ability/.vsconfig
+Ability/.idea/
+Ability/Binaries/
+Ability/Intermediate/
+Ability/Saved/
+Ability/Plugins/EzAbility/Intermediate/
+Ability/Plugins/EzAbility/Binaries/

+ 22 - 0
Ability/Ability.uproject

@@ -0,0 +1,22 @@
+{
+	"FileVersion": 3,
+	"EngineAssociation": "{5852BAFD-4E56-24D6-8714-4591613D346F}",
+	"Category": "",
+	"Description": "",
+	"Modules": [
+		{
+			"Name": "Ability",
+			"Type": "Runtime",
+			"LoadingPhase": "Default"
+		}
+	],
+	"Plugins": [
+		{
+			"Name": "ModelingToolsEditorMode",
+			"Enabled": true,
+			"TargetAllowList": [
+				"Editor"
+			]
+		}
+	]
+}

+ 9 - 0
Ability/Config/DefaultEditor.ini

@@ -0,0 +1,9 @@
+[UnrealEd.SimpleMap]
+SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
+
+[EditoronlyBP]
+bAllowClassAndBlueprintPinMatching=true
+bReplaceBlueprintWithClass= true
+bDontLoadBlueprintOutsideEditor= true
+bBlueprintIsNotBlueprintType= true
+

+ 2 - 0
Ability/Config/DefaultEditorPerProjectUserSettings.ini

@@ -0,0 +1,2 @@
+[ContentBrowser]
+ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP

+ 78 - 0
Ability/Config/DefaultEngine.ini

@@ -0,0 +1,78 @@
+[/Script/EngineSettings.GameMapsSettings]
+GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
+GlobalDefaultGameMode="/Script/Ability.AbilityGameMode"
+
+[/Script/Engine.RendererSettings]
+r.ReflectionMethod=1
+r.GenerateMeshDistanceFields=True
+r.DynamicGlobalIlluminationMethod=1
+r.Lumen.TraceMeshSDFs=0
+r.Shadow.Virtual.Enable=1
+r.Mobile.EnableNoPrecomputedLightingCSMShader=1
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
+
+r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
+
+r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
+
+[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
+-D3D12TargetedShaderFormats=PCD3D_SM5
++D3D12TargetedShaderFormats=PCD3D_SM6
+-D3D11TargetedShaderFormats=PCD3D_SM5
++D3D11TargetedShaderFormats=PCD3D_SM5
+Compiler=Default
+AudioSampleRate=48000
+AudioCallbackBufferFrameSize=1024
+AudioNumBuffersToEnqueue=1
+AudioMaxChannels=0
+AudioNumSourceWorkers=4
+SpatializationPlugin=
+SourceDataOverridePlugin=
+ReverbPlugin=
+OcclusionPlugin=
+CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
+CacheSizeKB=65536
+MaxChunkSizeOverrideKB=0
+bResampleForDevice=False
+MaxSampleRate=48000.000000
+HighSampleRate=32000.000000
+MedSampleRate=24000.000000
+LowSampleRate=12000.000000
+MinSampleRate=8000.000000
+CompressionQualityModifier=1.000000
+AutoStreamingThreshold=0.000000
+SoundCueCookQualityIndex=-1
+
+[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+-TargetedRHIs=SF_VULKAN_SM5
++TargetedRHIs=SF_VULKAN_SM6
+
+[/Script/HardwareTargeting.HardwareTargetingSettings]
+TargetedHardwareClass=Desktop
+AppliedTargetedHardwareClass=Desktop
+DefaultGraphicsPerformance=Maximum
+AppliedDefaultGraphicsPerformance=Maximum
+
+[/Script/Engine.Engine]
++ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/Ability")
++ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/Ability")
++ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="AbilityGameMode")
++ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="AbilityCharacter")
+
+[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
+bEnablePlugin=True
+bAllowNetworkConnection=True
+SecurityToken=82A47C0245093D4F3AFCDE96B418CCEE
+bIncludeInShipping=False
+bAllowExternalStartInShipping=False
+bCompileAFSProject=False
+bUseCompression=False
+bLogFiles=False
+bReportStats=False
+ConnectionType=USBOnly
+bUseManualIPAddress=False
+ManualIPAddress=
+

+ 10 - 0
Ability/Config/DefaultGame.ini

@@ -0,0 +1,10 @@
+[/Script/EngineSettings.GeneralProjectSettings]
+ProjectID=11C17D6747086D2F59532EBCD6CF0066
+ProjectName=Third Person Game Template
+
+[StartupActions]
+bAddPacks=True
+InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
+
+[SectionsToSave]
++Section=StartupActions

+ 86 - 0
Ability/Config/DefaultInput.ini

@@ -0,0 +1,86 @@
+
+
+[/Script/Engine.InputSettings]
+-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
+-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+bAltEnterTogglesFullscreen=True
+bF11TogglesFullscreen=True
+bUseMouseForTouch=False
+bEnableMouseSmoothing=True
+bEnableFOVScaling=True
+bCaptureMouseOnLaunch=True
+bEnableLegacyInputScales=True
+bEnableMotionControls=True
+bFilterInputByPlatformUser=False
+bShouldFlushPressedKeysOnViewportFocusLost=True
+bAlwaysShowTouchInterface=False
+bShowConsoleOnFourFingerTap=True
+bEnableGestureRecognizer=False
+bUseAutocorrect=False
+DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
+DefaultViewportMouseLockMode=LockOnCapture
+FOVScale=0.011110
+DoubleClickTime=0.200000
+DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
+DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
+DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
+-ConsoleKeys=Tilde
++ConsoleKeys=Tilde
+

二进制
Ability/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset


二进制
Ability/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/ABP_Manny.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset


二进制
Ability/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset


二进制
Ability/Content/Characters/Mannequins/Materials/M_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset


二进制
Ability/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset


二进制
Ability/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset


部分文件因为文件数量过多而无法显示