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+# ---> UnrealEngine
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+# Visual Studio 2015 user specific files
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+.vs/
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+
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+# Compiled Object files
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+*.slo
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+*.lo
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+*.o
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+*.obj
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+
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+# Precompiled Headers
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+*.gch
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+*.pch
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+
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+# Compiled Dynamic libraries
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+*.so
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+*.dylib
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+*.dll
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+
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+# Fortran module files
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+*.mod
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+
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+# Compiled Static libraries
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+*.lai
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+*.la
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+*.a
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+*.lib
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+
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+# Executables
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+*.exe
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+*.out
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+*.app
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+*.ipa
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+
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+# These project files can be generated by the engine
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+*.xcodeproj
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+*.xcworkspace
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+*.sln
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+*.suo
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+*.opensdf
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+*.sdf
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+*.VC.db
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+*.VC.opendb
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+
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+# Precompiled Assets
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+SourceArt/**/*.png
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+SourceArt/**/*.tga
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+
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+# Binary Files
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+Binaries/*
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+Plugins/*/Binaries/*
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+
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+# Builds
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+Build/*
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+
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+# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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+!Build/*/
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+Build/*/**
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+!Build/*/PakBlacklist*.txt
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+
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+# Don't ignore icon files in Build
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+!Build/**/*.ico
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+
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+# Built data for maps
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+*_BuiltData.uasset
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+
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+# Configuration files generated by the Editor
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+Saved/*
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+
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+# Compiled source files for the engine to use
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+Intermediate/*
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+Plugins/*/Intermediate/*
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+
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+# Cache files for the editor to use
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+DerivedDataCache/*
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+
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+
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+
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+# ---> C++
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+# Compiled Object files
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+*.slo
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+*.lo
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+*.o
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+*.obj
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+
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+# Precompiled Headers
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+*.gch
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+*.pch
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+
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+# Compiled Dynamic libraries
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+*.so
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+*.dylib
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+*.dll
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+
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+# Fortran module files
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+*.mod
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+
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+# Compiled Static libraries
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+*.lai
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+*.la
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+*.a
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+*.lib
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+
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+# Executables
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+*.exe
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+*.out
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+*.app
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+
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